PAX Prime provided me with a lot of new experiences this year. Most importantly, it was my first chance to get to try out some of the upcoming PlayStation 4 titles, including the likes of Killzone: Shadow Fall, DriveClub, Knack, and Resogun. Each one of those titles had me sucked into the gameplay, and I enjoyed every minute of it. As I mentioned in my Killzone: Shadow Fall post, I really enjoyed the overall feel of the game thanks to the controls. But what I didn’t talk about was how the controller itself facilitated those feelings. It’s funny that I got so caught up in the games themselves that mention of the Dualshock 4 has slipped my mind up to this point!
Controllers and first person shooters are so important to one another. I was never the biggest fan of the PlayStation 3 controller for playing my first-person shooters. I did play them quite often, of course, but it never did feel as natural as playing with other controllers. That said, the PlayStation 4 controller was amazing; the buttons are better laid out, and feel more natural for tighter control. I loved my experience with Killzone: Shadow Fall and I think the new controller really had a lot to do with it.
Another example of improvement via controller was Blacklight: Retribution, a game that is incredibly sensitive to the touch. In my session, it got to the point where I wanted to go to the settings and turn down the sensitivity, which wasn’t an option. After sticking with it, I was able to settle down and be lighter with my touch, resulting in a better sense of aiming. The DS4 enabled a much lighter touch, so those sensitive shots felt that much better. I am very happy with the spacing between sticks and the sensitivity, as they allow for good first-person shooting gameplay. The shoulder buttons felt just fine as well, as I used all four of them quite often in Resogun.
I hope knowing that I had a great time using the controller in first-person shooters helps to calm any fears about the dramatic change in the shape of the Dualshock. It felt nice in my hands, and it definitely supported and facilitated great gameplay. When we get a chance to sit down and really examine the controller, we’ll do our best to provide some more intimate details on how it fares with other games. Stay tuned!